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Canyon Ruins Environment | Unreal Engine

A Environment for a personal project in progress, the idea was to make a environment with a slow traversal and a sense of scale so the player can focus a little more on the sorroundigns.

I started with the blockout, then used some scans to enrich the area, (i forced LODs to make the scene playable) and kitbashed some elements, also modeled some background structures in zbrush. textures done in Substance Painter.
And did some Shaders for the waterfalls.

Open shot featuring some greenery

Open shot featuring some greenery

Made in unreal Engine, i composed the scene first by blocking it,

A statue

A statue

The buildings in the back were created by kitbashing some meshes together

The buildings in the back were created by kitbashing some meshes together