A Environment for a personal project in progress, the idea was to make a environment with a slow traversal and a sense of scale so the player can focus a little more on the sorroundigns.
I started with the blockout, then used some scans to enrich the area, (i forced LODs to make the scene playable) and kitbashed some elements, also modeled some background structures in zbrush. textures done in Substance Painter.
And did some Shaders for the waterfalls.
Made in unreal Engine, i composed the scene first by blocking it,